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Game Designer
  Level Designer
    Technical Designer

I'm Alex Martin, a game designer specializing in creating immersive gameplay systems and levels. My passion lies in transforming concepts into engaging experiences using Unreal Engine.

View My Work
Minecraft Scenic View

Design Study Project

Coming soon I will be making a weekly post where I delve into game design and mechanics in video games that I am currently playing. 

WIP
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Capstone Project Hell-Tech2808

Level design, gameplay design, and UI development for a team-based game project where we had to create a game from the ground up in a 4 month time period.

Project Defense

Small project focused on quick prototyping and mechanic iterations while getting back into the swing of things.

WIP

What I do

GAME DESIGN

Gameplay mechanics, player experience, game loops, systems, and prototyping.

LEVEL DESIGN

Level flow, encounter design, environmental interaction, pacing, and player guidance.

TECHNICAL DESIGN

Unreal Engine, Blueprints, scripting, gameplay implementation, and rapid prototyping.

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About Me.

Hi, I’m Alexander Martin, a Valedictorian graduate from Full Sail University with a degree in Game Design. Passionate, optimistic, and highly creative, I thrive on crafting immersive experiences and innovative concepts. I've collaborated with diverse teams to develop compelling ideas and bring exciting projects to life. In addition to design, I have hands-on experience coding mini-games in C# using Microsoft Studio.

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I invite you to explore my portfolio and see the work I’m most proud of. Feel free to reach out—I’d love to connect!

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