




Game Designer
Level Designer
Technical Designer
I'm Alex Martin, a game designer specializing in creating immersive gameplay systems and levels. My passion lies in transforming concepts into engaging experiences using Unreal Engine.

Design Study Project
Coming soon I will be making a weekly post where I delve into game design and mechanics in video games that I am currently playing.

Project Defense
Small project focused on quick prototyping and mechanic iterations while getting back into the swing of things.
What I do
GAME DESIGN
Gameplay mechanics, player experience, game loops, systems, and prototyping.
LEVEL DESIGN
Level flow, encounter design, environmental interaction, pacing, and player guidance.
TECHNICAL DESIGN
Unreal Engine, Blueprints, scripting, gameplay implementation, and rapid prototyping.

About Me.
Hi, I’m Alexander Martin, a Valedictorian graduate from Full Sail University with a degree in Game Design. Passionate, optimistic, and highly creative, I thrive on crafting immersive experiences and innovative concepts. I've collaborated with diverse teams to develop compelling ideas and bring exciting projects to life. In addition to design, I have hands-on experience coding mini-games in C# using Microsoft Studio.
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I invite you to explore my portfolio and see the work I’m most proud of. Feel free to reach out—I’d love to connect!
